TEST DRIVE MEME
IF BOTH CHARACTERS APP IN AND AGREE, THREADS USING PROMPT 1 CAN BE COUNTED AS GAME CANON.
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You awake laying on your back in an, admittedly comfortable, pod. You can't move anything but your eyes, can't even feel your body yet. How you got here or why is a blank. You may have been in the middle of your day, asleep, or even- for what you remember- should be dead. Then a screen directly in front of your face flickers to life and in crisp, black and white displays: DON'T PANIC. The following video then plays:
The screen flickers again and reads: CONGRATULATIONS ON PLANNING FOR THE FUTURE! WELCOME TO VAULT LIFE, CITIZEN. WELCOME TO YEAR: [ERROR]. YOUR PERSONAL BELONGINGS ARE LOCATED IN [FILE CORRUPTED. SEE SYSTEM ADMINISTRATOR]. ENJOY YOUR STAY AND THANK YOU FROM YOUR FRIENDS AT VAULT-TEC.
The pod then unseals and you are able to, unstably at first, climb out of the pod. Your body may feel foreign for a moment- perhaps entirely foreign if you suddenly find yourself a human, ghoul, or super mutant for the first time. But whatever your form, you have two items on: a bright blue jumpsuit with the number 66 in yellow on the back, and a mechanical device known as a Pip-boy sealed onto your arm. If you click on the buttons it takes you to an instruction screen.
You look around to find yourself in a room of other pods. Some are just opening, other people looking as confused as you climbing out. Others remain closed with the status of 'STASIS' on the screens attached to the pods. The rest of the room is less than impressive. Computer systems that seem out of place compared to the technology level of the pods are scattered across the room, apparently running the chambers. Trying to access them, even for the most talented hacker, will simply result in SEE OVERSEER being displayed. There is large metal door leading to the rest of the vault, a lever on the wall next to it that will cause it to open.
Welcome, dweller, to vault 66.
The living quarters of the vault leave something to be desired. While the current occupants of the vault have made some improvements, it's hard to ignore the pile of skeletons placed into storage (it’s a pretty impressive pile) and the mildew on the beds. It's clear that whatever happened to the last occupants of the vault, whoever they were, it wasn't exactly a peaceful end. The medical wing has some of the worst blood splatter...but that at least you can pretend was from needed medical interventions. Right?
Thankfully, the Vault has power at least. The juke box in the recreation area cheerfully pumps out some jazzy tunes and the refrigerators are happily humming along. There's also clean, if very mineral tasting, water in the sinks, toilets, and showers. There's a pool table if someone can relax enough for a game and doesn't mind the fact it looks like a pool cue shoved in the eye socket may have caused the death of a couple of the previously mentioned skeletons. Further, the kitchen is stocked with some food! It's all pre-apocalypse or some newly collected ‘meat’ (ask the current residents if you want to know), hyper preserved canned goods and sugary cereals that somehow haven't gone bad yet, but it's something.
Today all the local robots have been recalled by the newly found ‘Captain’ to undergo mandatory repairs and maintenance. They’re locked away in the Overseers office, leaving only the human residents to great the newly awakened dwellers. Or to do any of the other day to day tasks in the vault, like make food or keep things tidy. The pool table was cleaned before Louis took off, leaving a fine game open for people to try.
The Vault opening earlier in the month lead to a few unintended side effects. First, of course, were the giant mirelurks and their young that had to be fought off. A few weeks later, though, there's a new one: frogs. In the now standing two feet of radioactive water in the entrance area, what used to be eggs in the water turned into tadpoles, then turned into frogs. Not super huge killer frogs or ones that shoot acid, mind you. Just somewhat ugly frogs, occasionally ones with two heads or eight legs or some other small mutation. And without their normal predators around (radroaches don't swim), they're starting to venture into the vault at a somewhat biblical plague level.
Dwellers can find them everywhere, in the food stores, in their beds, merrily croaking in the toilets. Sometimes they can gang up and take out a radroach or two (good for them), but more often or not the roaches will win, meaning even more of these insects are venturing into the open to snatch up these free meals. So the occasional radraoch in the bed may be happening too as they chase down a froggy snack.
Captain Simmons has requested the frogs be herded back into the entry way and that dwellers start working on a way to drain the radioactive water out of the area, but it's not much of a priority. For now, enjoy the newest Vault pets- or eat them, race them, or just get used to waking up to them bouncing on your pillow.
Post text or audio messages to the pip-boy network to get to know your fellow dwellers!

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He puts down the cue and shrugs. "I've never heard of it."
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"The object is to get all of your colored balls into the pockets, then sink this black ball with an 8 on it last. You can call stripes or solids, or go by whichever matches the first ball you sink. You can only hit that white ball there--" he points to the cue ball on the other end of the table-- "so you've got to aim it so that it knocks the other balls around however you want them to be knocked. It's a game of complicated geometry! And skill!
"And, usually, alcohol. But we'll skip that." His grin shows a few too many teeth.
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"Wanna give it a try? You can have the first turn."
With a flourish, he pulls the rack away from the triangle of pool balls and steps back from the table.
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He's pretty sure that the point of this first strike is to break apart the triangle - he doesn't see much else that can happen - so he aims for the one ball at the point of the triangle. Hopefully this is the right way to do things.
His attempt at hitting the white ball is not as could as it could be. He knows that as soon as he connects; the cue slips in his hands and the white ball doesn't hit the triangle hard to do much but send the outer layers toward the sides.
Well, it's a start. He scowls at the table.
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He leans over, lining up his own shot with one eye closed and his teeth catching his bottom lip. And... there!
Well, it sinks one ball: a chipped, striped one bounces off the edge of the pocket and spins itself in, mostly by luck. Buoyed by success, Yunlan misses sinking the ball he aims at next, and waves at Zuko.
"And it's over to you! I've got stripes now."
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He can do that. Maybe.
... Yeah, no, he misses by a few inches. This is harder then it looks. He scowls at the ball labeled with a "3" as it hits the side a couple inches from the pocket - then huffs when the white ball shoot straight into the pocket.
"More finesse," he says, "less force. Your turn."
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--and it looks almost perfect, too, except that the angle is off just enough that both of his targets bounce off the edges of the pockets instead. He makes a despairing noise, sinks back a step and scrubs his free hand through his hair.
"Ugh. More finesse, less ambition! I'm afraid it's back to you."
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This would be a lot more frustrating if Yunlan had been wiping the floor with him. As it stands, though, a chance to make a good showing at least - he has no delusions of winning the game - gives him something to focus on other than the situation. (He suspects that is Yunlan's play here.) The situation is prime for one of Zuko's temper flare-ups and had he been losing spectacularly, Yunlan would be witness to it.
It's probably good that he's able to focus on the game. Zuko doesn't even like himself after being stupid about his temper; he doesn't want to lose the only company he has right now over it.
He does, however, have a bit of a vendetta against that three ball. It's not a perfect shot - the five is lined up nicely, he thinks - but it's good enough for a try. So try he does, and he's thinking of the spinning tops he had a kid when he hits the white ball; if he can just the angle right...
Somehow, someway, the three ball drops into a pocket and Zuko is allowed a moment a victory before he realizes that the white ball came to a stop up against the side, behind a couple striped balls and the eight ball.
"Oh," is all he says. He regards the table for a minute before abruptly stepping forward and just lightly tapping the white ball with the cue.
It rolls slowly, neatly stopping between a pocket and a little cluster of solid balls. He looks up, quirks one side of his mouth upwards, and dares Yunlan to say something about it.
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If his sister is a Princess, well, he's either a Prince or he's already king. Or dramatically disinherited and cast into the wilderness with a team of wisecracking martial arts buddies before he can reclaim his throne, but that only happens in the cliche wuxia dramas that had been near and dear to Zhao Yunlan's teenage heart.
Eventually, he concludes there's just no way he's going to manage a meaningful shot from where the cue ball's lying right now, and aims a throwaway shot right at the cluster. Solid-colored balls roll in three different directions, nothing winds up in a pocket, and Yunlan shrugs and leans on his pool cue.
I saw the announcement but I also really have been enjoying this thread
He turns his attention to the table and frowns; he doesn't have any really good shots, unless he's missing something. (It's entirely possible he's missing something.) He aims for the two and ends up wincing at the sound his cue makes when it strikes the white ball - a hollow clack - and the end of the cue slips a bit.
The white ball does hit the two, but it really doesn't go anymore. Zuko scowls at it.
I am too! I'd very much like to continue the thread.
"Huh." And - whatever, he can take his next shot in a minute. He glances back up at Zuko, instead. "You're young to be leading a nation."
And the next shot. This one ends about how he'd expected for the last: completely missing the ball he'd aimed at and scratching. He waves at the pocket with the cue ball in it.
"Over to you. I am really out of practice with this shit."
good, good
He puts the ball down, carefully lining up a shot he's pretty sure that he can make - which he does, nodding in satisfaction when the two ball falls neatly into a corner pocket. He misses the next shot, though, and he's not sure if this game is going to get easier or not as the balls clear out.
Re: good, good
Some things about the game are easier as the table gets less cluttered: it's going to be hard for Zuko to lodge the cue ball anywhere that really blocks Yunlan's shot again.
Some things are tougher, though. None of the striped balls are anywhere near a clear pocket. Yunlan scowls at the table, circling it a few times before he takes a shot that almost-- almost-- makes it in.
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He takes a shot first, sending the five toward a side pocket. He sinks it and the white ball just barely keeps from spinning in behind it.
As he rounds the table to take his next shot, he speaks. "The Fire Nation was at war. We started it by invading the neighboring kingdoms, deluded as to our own grandeur. That was a hundred years ago." What he doesn't say is that the war started with a genocide; starting an unfounded war is bad enough. He takes a shot, somewhat distracted, and misses it. He's not surprised.
Sighing, he stands up straight, cue resting against his shoulder. "I had a change of heart."
Six words to sum up some of the worst and best years of his life.
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Yeah: he takes the shot. On the other side of the table, the cue ball cracks against the nine ball and tips it neatly into the pocket it had missed on his last shot.
"And how you wound up in charge."
He straightens up, cue in one hand as he meets Zuko's gaze thoughtfully.
"There's someone I know who I think you'd be good friends with. Shame he's not here."
With a quirk of a smile, half-sincere, half pained, he crossed back to Zuko's side of the table, leaned over, and took a shot that nearly tips one of his four remaining striped balls into a pocket. Well, he's one ahead of Zuko, anyway.
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"For the record, though, Azula ended up in a straightjacket because of a nervous breakdown and not because I just decided to through her in an asylum to get her out of the way." Zuko takes a moment to line up a shot and hisses in frustration when he misses.
"Who's your friend?"
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Although Fire Nation inheritance wasn't necessarily to the oldest, he supposed. And if Zuko'd been opposing a hundred-year war...
... well, that'd get the people behind you, but not the nobility. The more powerful people were, the more they tended to like wars. And the more they were willing to give new leaders trouble, too. Having the only other rightful heir out of the way probably did help settle things down.
"Not just a friend!" He glances up at Zuko, grin sharp. "Shen Wei, my beloved. He was born into a war back when he was a kid, too, and led a bunch of his people to join in and end it."
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Depends on the war, he supposes. Yunlan did say it had ended.
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He straightens up, and looks away, over at the door. "He's dead. But, last thing I knew, so was I... so here's better than home on that count, anyway.
"And who knows? If you and Azula both were in those pods, maybe he's in one of the ones that hasn't opened yet after all."
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He lines up a shot on the one ball and, wonder of wonders, manages to sink it. His next shot goes a bit haywire, though: the actual colored ball bounces away from the pocket while the white ball goes straight into it. Zuko is left frowning at that stupidity.
"We can only hope that if someone else I know stumbles out of those pods, it's not my father or General Zhao or..." He shrugs one shoulder. "Well, there's a lot of people I'd rather not deal with." Even some of his friends might see Azula and immediately destroy half the place going after her.
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"But it's a weight off my shoulders to know it's not impossible."
He fiddles with the placement of the cue ball, neatly sinks the eleven ball, and scowls at the spot it had landed in. Stuck in a corner, almost toppling into the pocket? Ugh.
"So is that 'General Zhao' the reason you made a face at me when I introduced myself?"
His best effort at a careful tap only left the cue ball rolling a pathetic handful of centimeters away from its spot in the corner. At least he hadn't knocked it in.
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Zuko misses his next shot, but comes perilously close to accidentally sinking the eight ball in the process.
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Yunlan eyes the table-- he's got three balls left, there's no way he can get at two of them right now, and the eight ball is still dangerously close to the edge of the pocket he'd have the best chance to sink the other one into.
Carefully, he lines up the shot; if he gets it right, it should knock the eight ball clear in the process of sinking the ten.
Instead, the ten drops into the pocket, the eight ball goes into a spin, and a second later it clatters atop the ten.
"Well," he says, and tosses his cue on the table. "It looks like the game's yours, Zuko!"
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"I wasn't even really the crown prince when he tried, much less the Fire Lord." Zuko shrugged, leaned against the table. "I think he just hated me."
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