TEST DRIVE MEME
IF BOTH CHARACTERS APP IN AND AGREE, THREADS USING PROMPT 1 CAN BE COUNTED AS GAME CANON.
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You awake laying on your back in an, admittedly comfortable, pod. You can't move anything but your eyes, can't even feel your body yet. How you got here or why is a blank. You may have been in the middle of your day, asleep, or even- for what you remember- should be dead. Then a screen directly in front of your face flickers to life and in crisp, black and white displays: DON'T PANIC. The following video then plays:
The screen flickers again and reads: CONGRATULATIONS ON PLANNING FOR THE FUTURE! WELCOME TO VAULT LIFE, CITIZEN. WELCOME TO YEAR: [ERROR]. YOUR PERSONAL BELONGINGS ARE LOCATED IN [FILE CORRUPTED. SEE SYSTEM ADMINISTRATOR]. ENJOY YOUR STAY AND THANK YOU FROM YOUR FRIENDS AT VAULT-TEC.
The pod then unseals and you are able to, unstably at first, climb out of the pod. Your body may feel foreign for a moment- perhaps entirely foreign if you suddenly find yourself a human, ghoul, or super mutant for the first time. But whatever your form, you have two items on: a bright blue jumpsuit with the number 66 in yellow on the back, and a mechanical device known as a Pip-boy sealed onto your arm. If you click on the buttons it takes you to an instruction screen.
You look around to find yourself in a room of other pods. Some are just opening, other people looking as confused as you climbing out. Others remain closed with the status of 'STASIS' on the screens attached to the pods. The rest of the room is less than impressive. Computer systems that seem out of place compared to the technology level of the pods are scattered across the room, apparently running the chambers. Trying to access them, even for the most talented hacker, will simply result in SEE OVERSEER being displayed. There is large metal door leading to the rest of the vault, a lever on the wall next to it that will cause it to open.
Welcome, dweller, to vault 66.
The living quarters of the vault leave something to be desired. While the current occupants of the vault have made some improvements, it's hard to ignore the pile of skeletons placed into storage (it’s a pretty impressive pile) and the mildew on the beds. It's clear that whatever happened to the last occupants of the vault, whoever they were, it wasn't exactly a peaceful end. The medical wing has some of the worst blood splatter...but that at least you can pretend was from needed medical interventions. Right?
Thankfully, the Vault has power at least. The juke box in the recreation area cheerfully pumps out some jazzy tunes and the refrigerators are happily humming along. There's also clean, if very mineral tasting, water in the sinks, toilets, and showers. There's a pool table if someone can relax enough for a game and doesn't mind the fact it looks like a pool cue shoved in the eye socket may have caused the death of a couple of the previously mentioned skeletons. Further, the kitchen is stocked with some food! It's all pre-apocalypse or some newly collected ‘meat’ (ask the current residents if you want to know), hyper preserved canned goods and sugary cereals that somehow haven't gone bad yet, but it's something.
Today all the local robots have been recalled by the newly found ‘Captain’ to undergo mandatory repairs and maintenance. They’re locked away in the Overseers office, leaving only the human residents to great the newly awakened dwellers. Or to do any of the other day to day tasks in the vault, like make food or keep things tidy. The pool table was cleaned before Louis took off, leaving a fine game open for people to try.
The Vault opening earlier in the month lead to a few unintended side effects. First, of course, were the giant mirelurks and their young that had to be fought off. A few weeks later, though, there's a new one: frogs. In the now standing two feet of radioactive water in the entrance area, what used to be eggs in the water turned into tadpoles, then turned into frogs. Not super huge killer frogs or ones that shoot acid, mind you. Just somewhat ugly frogs, occasionally ones with two heads or eight legs or some other small mutation. And without their normal predators around (radroaches don't swim), they're starting to venture into the vault at a somewhat biblical plague level.
Dwellers can find them everywhere, in the food stores, in their beds, merrily croaking in the toilets. Sometimes they can gang up and take out a radroach or two (good for them), but more often or not the roaches will win, meaning even more of these insects are venturing into the open to snatch up these free meals. So the occasional radraoch in the bed may be happening too as they chase down a froggy snack.
Captain Simmons has requested the frogs be herded back into the entry way and that dwellers start working on a way to drain the radioactive water out of the area, but it's not much of a priority. For now, enjoy the newest Vault pets- or eat them, race them, or just get used to waking up to them bouncing on your pillow.
Post text or audio messages to the pip-boy network to get to know your fellow dwellers!

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The bunk rooms aren't far from the rec room. Yunlan turns towards the men's bunks, editorializing over his shoulder as he walks.
"We aren't exactly sticklers for which of the rooms you pick -- there's just not enough of us here who care! And you're just as likely to walk into Chocolat topless in the rec room as the bunk room, so, you know."
A shrug, and he reaches out to hit the lights as he steps into the bunk room. It's large, and mostly unoccupied, with the same scrubbed-but-still-stained look that most of the Vault has. One bunk is surrounded by a small drift of junk, dirty laundry, a few soiled bandages, dirty dishes and mostly-empty cereal boxes.
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Good eyebrow raised, he points at the mess. "Who needs to clean up after themselves?"
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His own horrible lifestyle aside, this is a tour! He sweeps past the mess, waving to the door at the other end of the room.
"And over here is the bathroom! It's not too bad -- anyway, the water's not radioactive. Which is a plus, because the whole swamp up top is."
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"Well fuck, I guess I'll have to explain that to your sister too!" After a moment, he waves a hand. "Think of it like poison. If you get too close to it, it builds up in your body and makes you sick. Huge doses or long-term exposure'll kill you. This wrist thingy? When it starts beeping, it's warning you there's radiation around."
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The breath he takes is deep and a touch shaky.
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"It's nasty, but the robot who runs the infirmary here has an antidote on hand if you wind up in the wrong place at the wrong time."
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"How often do we have to worry about getting the antidote?"
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And this isn't a cheerful topic. Important, sure! He still wants to lighten the atmosphere. With a vague wave of the hand, he steps over towards his bed, kicking a pair of dirty underwear under it in a miniscule gesture towards propriety.
"Vomiting, hair falling out, rash like a sunburn, that's the kind of thing that you need to be careful of. Anyway, that's the bunk room! Want to call dibs on one of the other beds here? As you see, there's plenty of space."
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He does sit on the closest bed, though. They've been through a lot of particulars, but... "What's your overall impression of this place?"
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"Overall?" He raises a finger for each point as he continues. "Whatever put us here must have happened a long time ago. Decades, if not centuries. We don't know who else might be tucked into those pods upstairs, but I don't think we're going home." Point number two-- "But since we're stuck here, this shitty little hole in the ground isn't so bad as a home base. Very defensible, enough resources that we could wait out years of siege if we have to."
There was also the problem of whether their memories were even real, but that was something Yunlan preferred not to spend too much time thinking about at the best of times. Absently, he lifted a hand to his mouth, chewing at the edge of his thumb.
"There's a robot who thinks he runs things around the place -- Commander Simmons -- but he's not too hard to talk your way around. Good thing, too, because he's got some ideas that would've been fifty years out of date in my time, and he's on the trigger-happy side."
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He doesn't have time to panic. A deep breath through his nose, held,then exhaled through his mouth and he's breathing again.
"Tell me more about Simmons," he says; his tone is markedly different from the questions he's been asking and Yunlan can likely hear the "Fire Lord" in his voice. He's changing the subject -- and he's not asking to change it.
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And casual, of course, but the steel is barely hidden below the surface.
"He'd been guarding the head honcho's office here since the fighting that killed the previous occupants. So, decades minimum, probably more like a century. When we finally got the door open, he tried to shoot our heads off, then started throwing around orders the moment we talked him around to thinking we weren't a threat. Plus, apparently he's got a thing against communism."
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(He's the Fire Lord. He should be better than this.)
"What happens if we don't follow his orders?"
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Yunlan doesn't enjoy having to work around a weird, paranoid robot to get the information they need, and he's definitely not a fan of the guy's rah-rah attitude towards shit like human experimentation. But he's willing to accept that they shouldn't try to bash Simmons over the... head? Main computing node?... while they still need his support.