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TEST DRIVE MEME 2
IF BOTH CHARACTERS APP IN AND AGREE, THREADS USING PROMPT 1 CAN BE COUNTED AS GAME CANON.
PLEASE READ THE FAQ TO DECIDE YOUR ORGANIC FORM BEFORE POSTING!
You awake laying on your back in an, admittedly comfortable, pod. You can't move anything but your eyes, can't even feel your body yet. How you got here or why is a blank. You may have been in the middle of your day, asleep, or even- for what you remember- should be dead. Then a screen directly in front of your face flickers to life and in crisp, black and white displays: DON'T PANIC. The following video then plays:
The screen flickers again and reads: CONGRATULATIONS ON PLANNING FOR THE FUTURE! WELCOME TO VAULT LIFE, CITIZEN. WELCOME TO YEAR: [ERROR]. YOUR PERSONAL BELONGINGS ARE LOCATED IN [FILE CORRUPTED. SEE SYSTEM ADMINISTRATOR]. ENJOY YOUR STAY AND THANK YOU FROM YOUR FRIENDS AT VAULT-TEC.
The pod then unseals and you are able to, unstably at first, climb out of the pod. Your body may feel foreign for a moment- perhaps entirely foreign if you suddenly find yourself a human, ghoul, or super mutant for the first time. But whatever your form, you have two items on: a bright blue jumpsuit with the number 66 in yellow on the back, and a mechanical device known as a Pip-boy sealed onto your arm. If you click on the buttons it takes you to an instruction screen.
You look around to find yourself in a room of other pods. Some are just opening, other people looking as confused as you climbing out. Others remain closed with the status of 'STASIS' on the screens attached to the pods. The rest of the room is less than impressive. Computer systems that seem out of place compared to the technology level of the pods are scattered across the room, apparently running the chambers. Trying to access them, even for the most talented hacker, will simply result in SEE OVERSEER being displayed. There is large metal door leading to the rest of the vault, a lever on the wall next to it that will cause it to open.
Welcome, dweller, to vault 66.
The living quarters of the vault leave something to be desired. While the current occupants of the vault have made some improvements, it's hard to ignore piles of skeletons in corners and the mildew on the beds. It's clear that whatever happened to the last occupants of the vault, whoever they were, it wasn't exactly a peaceful end. The medical wing has some of the worst blood splatter...but that at least you can pretend was from needed medical interventions. Right?
At the moment, the entire vault is run only on emergency generators, creating dull, flickering light throughout the underground base. None of the computers are working yet. Despite this, there's some hope. There's clean, if very mineral tasting, water in the sinks, toilets, and showers. There's a pool table if someone can relax enough for a game and doesn't mind the fact it looks like a pool cue shoved in the eye socket may have caused the death of a couple of the skeletons laying around. Further, the kitchen is stocked with some food! It's all pre-apocalypse, hyper preserved canned goods and sugary cereals that somehow haven't gone bad yet, but it's something.
A small reminder that characters are not the only living things in the vault. In the shadows created by the flickering lights or outside of the range of the light of your pip-boy, there is skittering. The noise isn't noticeable when there are groups of people, but get down to three or two and it's impossible to ignore. If you don't run away, you'll eventually come across groups of foot long radroaches, gigantic cockroaches that are ready for some fresh food for once. And it looks like you're on the menu. Hopefully you've got one of those pool cues or found a wrench or some other weapon, because it's gonna take more than a stomp to take these guys out.
Welcome vault dwellers to the dreaded cleaning day. Yes, many characters have been tidying up here and there for, let’s face it, lack of much else to do in their new home. But the resident kitchen Mr. Handy robot has finally snapped, threatening the other Mr. Handy, Nick, with deactivation and some creative repurposing of his parts if something isn’t done about the horrible state of the vault. Too bad Nick would rather feed himself to the roaches than do that much work- meaning he’s conscripted you, the newly awoken and (semi-)veteran vault dwellers alike, to help.
Whether you like it or not.
Nick has helpfully put you into pairs, lured you into rooms throughout the vault, and then locked you in together with enough cleaning supplies to get the job done. Just pile the junk in one corner, he says, and he’ll unlock the door once it looks presentable. How does he know how it looks inside the room through solid metal doors? He’s not telling. Just another piece of info you can try to squeeze out of him once you’ve escaped and, possibly, enact your revenge. But for now, better get cleaning. Or for those of you with some lock-picking or hacking skills, figuring out this weird technology to get the door to open back up again without Nick’s help.
Post text or audio messages to the pip-boy network to get to know your fellow dwellers!
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"Ok, so, maybe giant roaches are the biggest of our worries... I mean, technically radiation poisoning is said to have weird effects on flora and fauna..." she really hoped that was the least of their worries....
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"This is another symptom of those bombs you mentioned?" Azula gestured at the bugs for clarification. "I presumed they were some kind of spirit world creature. I do not have a particular fondness for nature at the best of times."
But these things were about as unnatural as Azula could imagine.
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She'd almost rather fight the entire war with just her bending.
"One more reason to stay on our guard if we have to beware giant bugs and woman eating plants." She half joked before starting down the hall again. After a moment she noted, "I didn't expect you to jump into the fray so quickly. There might be a fighter in you yet under all your scholarly teachings."
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She followed Azula closely as they made their way through the halls. Upon Azula's inquiry, Saya shrugged. "I can't say I would have done so some times ago." She admitted thoughtfully, "But the past few months, well before waking up here, I've had to learn to do things I wouldn't have bothered with before thinking them brutish. But here we are I suppose."
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"What exactly is a Zombie?" Azula hesitated at the next intersection, one path leading down to the left and the other going on ahead. After a moments consideration and peering down the left before turning to lead deeper into the unknown.
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At her question though, Saya really began wondering what was going on as they seemed to not have been from a secluded area but to not know pop culture either, there was definitely something out of place here. "Well, they're the walking dead. Pretty popular in horror movies and stories but... not amusing at all when you're met with it in real life. They eat people, hard as hell to kill if at all, and they swarm... stupid as rocks though."
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"And you've encountered them? Undead cannibles?" Even in the forests where spirits ran wild Azula hadn't ever considered the dead rising and eating the living. Just one more nightmare to add to the list.
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Saya shivered at the question, "Yeah, unfortunately... It all seemed like an unreal nightmare, but it was very much real... And now this."
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It wasn't Saya's fault that this was happening after all, but she also didn't particularly care. She just needed something to blame.
"For now stay sharp." She ordered making another turn and coming to a stop in front of a door. She waited for Saya to steady herself before opening the door and...
...discovering a closet full of cleaning supplies. She wilted slightly in disappointment.
"I am not cleaning any of this." she declared in defiance.
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Holding her breath, she waited for Azula to open the door to... "Really? Great, at least that's normal. A damn closet."