nolandmod: (Default)
[personal profile] nolandmod
NOTES:

IF BOTH CHARACTERS APP IN AND AGREE, THREADS USING PROMPT 1 CAN BE COUNTED AS GAME CANON.
PLEASE READ THE FAQ TO DECIDE YOUR ORGANIC FORM BEFORE POSTING!

PROMPT 1: ARRIVAL



You awake laying on your back in an, admittedly comfortable, pod. You can't move anything but your eyes, can't even feel your body yet. How you got here or why is a blank. You may have been in the middle of your day, asleep, or even- for what you remember- should be dead. Then a screen directly in front of your face flickers to life and in crisp, black and white displays: DON'T PANIC. The following video then plays:






The screen flickers again and reads: CONGRATULATIONS ON PLANNING FOR THE FUTURE! WELCOME TO VAULT LIFE, CITIZEN. WELCOME TO YEAR: [ERROR]. YOUR PERSONAL BELONGINGS ARE LOCATED IN [FILE CORRUPTED. SEE SYSTEM ADMINISTRATOR]. ENJOY YOUR STAY AND THANK YOU FROM YOUR FRIENDS AT VAULT-TEC.


The pod then unseals and you are able to, unstably at first, climb out of the pod. Your body may feel foreign for a moment- perhaps entirely foreign if you suddenly find yourself a human, ghoul, or super mutant for the first time. But whatever your form, you have two items on: a bright blue jumpsuit with the number 66 in yellow on the back, and a mechanical device known as a Pip-boy sealed onto your arm. If you click on the buttons it takes you to an instruction screen.


You look around to find yourself in a room of other pods. Some are just opening, other people looking as confused as you climbing out. Others remain closed with the status of 'STASIS' on the screens attached to the pods. The rest of the room is less than impressive. Computer systems that seem out of place compared to the technology level of the pods are scattered across the room, apparently running the chambers. Trying to access them, even for the most talented hacker, will simply result in SEE OVERSEER being displayed. There is large metal door leading to the rest of the vault, a lever on the wall next to it that will cause it to open.

Welcome, dweller, to vault 66.



PROMPT 2: SETTLING IN


The living quarters of the vault leave something to be desired. While the current occupants of the vault have made some improvements, it's hard to ignore the pile of skeletons placed into storage (it’s a pretty impressive pile) and the mildew on the beds. It's clear that whatever happened to the last occupants of the vault, whoever they were, it wasn't exactly a peaceful end. The medical wing has some of the worst blood splatter...but that at least you can pretend was from needed medical interventions. Right?

Thankfully, the Vault has power at least. The juke box in the recreation area cheerfully pumps out some jazzy tunes and the refrigerators are happily humming along. There's also clean, if very mineral tasting, water in the sinks, toilets, and showers. There's a pool table if someone can relax enough for a game and doesn't mind the fact it looks like a pool cue shoved in the eye socket may have caused the death of a couple of the previously mentioned skeletons. Further, the kitchen is stocked with some food! It's all pre-apocalypse or some newly collected ‘meat’ (ask the current residents if you want to know), hyper preserved canned goods and sugary cereals that somehow haven't gone bad yet, but it's something.

Today all the local robots have been recalled by the newly found ‘Captain’ to undergo mandatory repairs and maintenance. They’re locked away in the Overseers office, leaving only the human residents to great the newly awakened dwellers. Or to do any of the other day to day tasks in the vault, like make food or keep things tidy. The pool table was cleaned before Louis took off, leaving a fine game open for people to try.

PROMPT 3: A Literal Exodus



The Vault opening earlier in the month lead to a few unintended side effects. First, of course, were the giant mirelurks and their young that had to be fought off. A few weeks later, though, there's a new one: frogs. In the now standing two feet of radioactive water in the entrance area, what used to be eggs in the water turned into tadpoles, then turned into frogs. Not super huge killer frogs or ones that shoot acid, mind you. Just somewhat ugly frogs, occasionally ones with two heads or eight legs or some other small mutation. And without their normal predators around (radroaches don't swim), they're starting to venture into the vault at a somewhat biblical plague level.

Dwellers can find them everywhere, in the food stores, in their beds, merrily croaking in the toilets. Sometimes they can gang up and take out a radroach or two (good for them), but more often or not the roaches will win, meaning even more of these insects are venturing into the open to snatch up these free meals. So the occasional radraoch in the bed may be happening too as they chase down a froggy snack.

Captain Simmons has requested the frogs be herded back into the entry way and that dwellers start working on a way to drain the radioactive water out of the area, but it's not much of a priority. For now, enjoy the newest Vault pets- or eat them, race them, or just get used to waking up to them bouncing on your pillow.

PIP-BOY CHATTER



Post text or audio messages to the pip-boy network to get to know your fellow dwellers!

nolandmod: (Default)
[personal profile] nolandmod
CR/PLOTTING MEME THE FIRST




Welcome to [community profile] vault66's CR meme! This is both for players to connect with each other and with the mod staff!

How does this work? It's easy!
    Make a thread for yourself or a comment with your character's name on it. Reply to that post with either your own text or use the form found below if you like.
    Comment to other people! Plan missions together, what area they want to fight over looting, or next week’s poker game. Be as serious or silly as you like!
    The mods have a comment too! Post there with what kind of new missions or plots you’d like to see, if there’s a particular goal you’d like to work towards with a specific NPC or overall, items you’d like to see show up in the caps spending page, whatever you think of!
    Play nice and have fun!



    NOW TO THE MEME

nolandmod: (Default)
[personal profile] nolandmod
NOTES:

IF BOTH CHARACTERS APP IN AND AGREE, THREADS USING PROMPT 1 CAN BE COUNTED AS GAME CANON.
PLEASE READ THE FAQ TO DECIDE YOUR ORGANIC FORM BEFORE POSTING!

PROMPT 1: ARRIVAL



You awake laying on your back in an, admittedly comfortable, pod. You can't move anything but your eyes, can't even feel your body yet. How you got here or why is a blank. You may have been in the middle of your day, asleep, or even- for what you remember- should be dead. Then a screen directly in front of your face flickers to life and in crisp, black and white displays: DON'T PANIC. The following video then plays:






The screen flickers again and reads: CONGRATULATIONS ON PLANNING FOR THE FUTURE! WELCOME TO VAULT LIFE, CITIZEN. WELCOME TO YEAR: [ERROR]. YOUR PERSONAL BELONGINGS ARE LOCATED IN [FILE CORRUPTED. SEE SYSTEM ADMINISTRATOR]. ENJOY YOUR STAY AND THANK YOU FROM YOUR FRIENDS AT VAULT-TEC.


The pod then unseals and you are able to, unstably at first, climb out of the pod. Your body may feel foreign for a moment- perhaps entirely foreign if you suddenly find yourself a human, ghoul, or super mutant for the first time. But whatever your form, you have two items on: a bright blue jumpsuit with the number 66 in yellow on the back, and a mechanical device known as a Pip-boy sealed onto your arm. If you click on the buttons it takes you to an instruction screen.


You look around to find yourself in a room of other pods. Some are just opening, other people looking as confused as you climbing out. Others remain closed with the status of 'STASIS' on the screens attached to the pods. The rest of the room is less than impressive. Computer systems that seem out of place compared to the technology level of the pods are scattered across the room, apparently running the chambers. Trying to access them, even for the most talented hacker, will simply result in SEE OVERSEER being displayed. There is large metal door leading to the rest of the vault, a lever on the wall next to it that will cause it to open.

Welcome, dweller, to vault 66.



PROMPT 2: SETTLING IN


The living quarters of the vault leave something to be desired. While the current occupants of the vault have made some improvements, it's hard to ignore the pile of skeletons placed into storage (it’s a pretty impressive pile) and the mildew on the beds. It's clear that whatever happened to the last occupants of the vault, whoever they were, it wasn't exactly a peaceful end. The medical wing has some of the worst blood splatter...but that at least you can pretend was from needed medical interventions. Right?

Thankfully, the Vault has power at least. The juke box in the recreation area cheerfully pumps out some jazzy tunes and the refrigerators are happily humming along. There's also clean, if very mineral tasting, water in the sinks, toilets, and showers. There's a pool table if someone can relax enough for a game and doesn't mind the fact it looks like a pool cue shoved in the eye socket may have caused the death of a couple of the previously mentioned skeletons. Further, the kitchen is stocked with some food! It's all pre-apocalypse or some newly collected ‘meat’ (ask the current residents if you want to know), hyper preserved canned goods and sugary cereals that somehow haven't gone bad yet, but it's something.

Today all the local robots have been recalled by the newly found ‘Captain’ to undergo mandatory repairs and maintenance. They’re locked away in the Overseers office, leaving only the human residents to great the newly awakened dwellers. Or to do any of the other day to day tasks in the vault, like make food or keep things tidy. The pool table was cleaned before Louis took off, leaving a fine game open for people to try.

PROMPT 3: Uranium Fever!



Earlier in the month, a few brave dwellers opened up the room to one of the testing chambers and destroyed the creature that lived within. Well done! However, with a new source of radiation available (from the waste barrel in the room) some of the radroaches and mole rats have been getting bigger. And glowing. Specifically, a bright neon-green radroach the size of German shepherd can be found wandering through the halls, eating whatever it can get its mandibles on. Possibly worse, a glowing mole rat the size of a small bear is out there and is organizing. While the vault mole rats have mostly traveled alone or in pairs, this big mama travels with a very aggressive crew of 4-5 non-glowing mole rats, and seems set on reclaiming the testing area for its own. They need to be taken care of, or the robots may be stuck in the Overseer office a while longer and, further, the door labeled Entrance inaccessible to the current vault dwellers.

Hope you’ve been sharpening your knives.

PIP-BOY CHATTER



Post text or audio messages to the pip-boy network to get to know your fellow dwellers!

nolandmod: (Default)
[personal profile] nolandmod
NOTES:

IF BOTH CHARACTERS APP IN AND AGREE, THREADS USING PROMPT 1 CAN BE COUNTED AS GAME CANON.
PLEASE READ THE FAQ TO DECIDE YOUR ORGANIC FORM BEFORE POSTING!

PROMPT 1: ARRIVAL



You awake laying on your back in an, admittedly comfortable, pod. You can't move anything but your eyes, can't even feel your body yet. How you got here or why is a blank. You may have been in the middle of your day, asleep, or even- for what you remember- should be dead. Then a screen directly in front of your face flickers to life and in crisp, black and white displays: DON'T PANIC. The following video then plays:






The screen flickers again and reads: CONGRATULATIONS ON PLANNING FOR THE FUTURE! WELCOME TO VAULT LIFE, CITIZEN. WELCOME TO YEAR: [ERROR]. YOUR PERSONAL BELONGINGS ARE LOCATED IN [FILE CORRUPTED. SEE SYSTEM ADMINISTRATOR]. ENJOY YOUR STAY AND THANK YOU FROM YOUR FRIENDS AT VAULT-TEC.


The pod then unseals and you are able to, unstably at first, climb out of the pod. Your body may feel foreign for a moment- perhaps entirely foreign if you suddenly find yourself a human, ghoul, or super mutant for the first time. But whatever your form, you have two items on: a bright blue jumpsuit with the number 66 in yellow on the back, and a mechanical device known as a Pip-boy sealed onto your arm. If you click on the buttons it takes you to an instruction screen.


You look around to find yourself in a room of other pods. Some are just opening, other people looking as confused as you climbing out. Others remain closed with the status of 'STASIS' on the screens attached to the pods. The rest of the room is less than impressive. Computer systems that seem out of place compared to the technology level of the pods are scattered across the room, apparently running the chambers. Trying to access them, even for the most talented hacker, will simply result in SEE OVERSEER being displayed. There is large metal door leading to the rest of the vault, a lever on the wall next to it that will cause it to open.

Welcome, dweller, to vault 66.



PROMPT 2: SETTLING IN


The living quarters of the vault leave something to be desired. While the current occupants of the vault have made some improvements, it's hard to ignore piles of skeletons in corners and the mildew on the beds. It's clear that whatever happened to the last occupants of the vault, whoever they were, it wasn't exactly a peaceful end. The medical wing has some of the worst blood splatter...but that at least you can pretend was from needed medical interventions. Right?

At the moment, the entire vault is run only on emergency generators, creating dull, flickering light throughout the underground base. None of the computers are working yet. Despite this, there's some hope. There's clean, if very mineral tasting, water in the sinks, toilets, and showers. There's a pool table if someone can relax enough for a game and doesn't mind the fact it looks like a pool cue shoved in the eye socket may have caused the death of a couple of the skeletons laying around. Further, the kitchen is stocked with some food! It's all pre-apocalypse, hyper preserved canned goods and sugary cereals that somehow haven't gone bad yet, but it's something.

A small reminder that characters are not the only living things in the vault. In the shadows created by the flickering lights or outside of the range of the light of your pip-boy, there is skittering. The noise isn't noticeable when there are groups of people, but get down to three or two and it's impossible to ignore. If you don't run away, you'll eventually come across groups of foot long radroaches, gigantic cockroaches that are ready for some fresh food for once. And it looks like you're on the menu. Hopefully you've got one of those pool cues or found a wrench or some other weapon, because it's gonna take more than a stomp to take these guys out.

PROMPT 3: CLEANING DAY



Welcome vault dwellers to the dreaded cleaning day. Yes, many characters have been tidying up here and there for, let’s face it, lack of much else to do in their new home. But the resident kitchen Mr. Handy robot has finally snapped, threatening the other Mr. Handy, Nick, with deactivation and some creative repurposing of his parts if something isn’t done about the horrible state of the vault. Too bad Nick would rather feed himself to the roaches than do that much work- meaning he’s conscripted you, the newly awoken and (semi-)veteran vault dwellers alike, to help.

Whether you like it or not.

Nick has helpfully put you into pairs, lured you into rooms throughout the vault, and then locked you in together with enough cleaning supplies to get the job done. Just pile the junk in one corner, he says, and he’ll unlock the door once it looks presentable. How does he know how it looks inside the room through solid metal doors? He’s not telling. Just another piece of info you can try to squeeze out of him once you’ve escaped and, possibly, enact your revenge. But for now, better get cleaning. Or for those of you with some lock-picking or hacking skills, figuring out this weird technology to get the door to open back up again without Nick’s help.


PIP-BOY CHATTER



Post text or audio messages to the pip-boy network to get to know your fellow dwellers!

nolandmod: (Default)
[personal profile] nolandmod
CR/PLOTTING MEME THE FIRST




Welcome to [community profile] vault66's inaugural meme! This is both for players to connect with each other and with the mod staff!


How does this work? It's easy!
    Make a thread for yourself or a comment with your character's name on it. Reply to that post with either your own text or use the form found below if you like.
    Comment to other people! Plan missions together, what area they want to fight over looting, or next week’s poker game. Be as serious or silly as you like!
    The mods have a comment too! Post there with what kind of new missions or plots you’d like to see, if there’s a particular goal you’d like to work towards with a specific NPC or overall, items you’d like to see show up in the caps spending page, whatever you think of!
    Play nice and have fun!



    NOW TO THE MEME

nolandmod: (Default)
[personal profile] nolandmod
NOTES:

IF BOTH CHARACTERS APP IN AND AGREE, THREADS USING PROMPT 1 CAN BE COUNTED AS GAME CANON.
PLEASE READ THE FAQ TO DECIDE YOUR ORGANIC FORM BEFORE POSTING!

PROMPT 1: ARRIVAL



You awake laying on your back in an, admittedly comfortable, pod. You can't move anything but your eyes, can't even feel your body yet. How you got here or why is a blank. You may have been in the middle of your day, asleep, or even- for what you remember- should be dead. Then a screen directly in front of your face flickers to life and in crisp, black and white displays: DON'T PANIC. The following video then plays:






The screen flickers again and reads: CONGRATULATIONS ON PLANNING FOR THE FUTURE! WELCOME TO VAULT LIFE, CITIZEN. WELCOME TO YEAR: [ERROR]. YOUR PERSONAL BELONGINGS ARE LOCATED IN [FILE CORRUPTED. SEE SYSTEM ADMINISTRATOR]. ENJOY YOUR STAY AND THANK YOU FROM YOUR FRIENDS AT VAULT-TEC.


The pod then unseals and you are able to, unstably at first, climb out of the pod. Your body may feel foreign for a moment- perhaps entirely foreign if you suddenly find yourself a human, ghoul, or super mutant for the first time. But whatever your form, you have two items on: a bright blue jumpsuit with the number 66 in yellow on the back, and a mechanical device known as a Pip-boy sealed onto your arm. If you click on the buttons it takes you to an instruction screen.


You look around to find yourself in a room of other pods. Some are just opening, other people looking as confused as you climbing out. Others remain closed with the status of 'STASIS' on the screens attached to the pods. The rest of the room is less than impressive. Computer systems that seem out of place compared to the technology level of the pods are scattered across the room, apparently running the chambers. Trying to access them, even for the most talented hacker, will simply result in SEE OVERSEER being displayed. There is large metal door leading to the rest of the vault, a lever on the wall next to it that will cause it to open.

Welcome, dweller, to vault 66.



PROMPT 2: SETTLING IN


The living quarters of the vault leave something to be desired. Like non-moldy bedding or fewer skeletons and less blood on the walls. It's clear that whatever happened to the last occupants of the vault, whoever they were, it wasn't exactly a peaceful end. The medical wing has some of the worst blood splatter...but that at least you can pretend was from needed medical interventions. Right?

At the moment, the entire vault is run only on emergency generators, creating dull, flickering light throughout the underground base. None of the computers are working yet, and what appear to be three robots are powered-down in various corners of the vault. There's only you and the people that woke up with you now.

Despite this, there's some hope. There's clean, if very mineral tasting, water in the sinks, toilets, and showers. There's a pool table if someone can relax enough for a game and doesn't mind the fact it looks like a pool cue shoved in the eye socket may have caused the death of a couple of the skeletons laying around. Further, on exploring the kitchen there's even some food! It's all pre-apocalypse, hyper preserved canned goods and sugary cereals that somehow haven't gone bad yet, but it's something.

Those willing to explore a little more will find they are not alone in the vault. In the shadows created by the flickering lights or outside of the range of the light of your pip-boy, there is skittering. The noise isn't noticeable when there are groups of people, but get down to three or two and it's impossible to ignore. If you don't run away, you'll eventually come across groups of foot long radroaches, gigantic cockroaches that are ready for some fresh food for once. And it looks like you're on the menu. Hopefully you've got one of those pool cues or found a wrench or some other weapon, because it's gonna take more than a stomp to take these guys out.

PROMPT 3: A DAY OF REST



It's been a few days since everyone got out of the pods and started settling in. Louis, the 'Mr. Handy' robot in charge of cooking, can power up for whole hours at a time now. While he's recharging again now, he did make quite a feast beforehand. A whole cake, some tasty cola, and even grilled meat (if you helped kill the radroaches, you know where that meat came from). He even found some old party decorations that, once upon a time, were supposed to be used when the vault was unsealed and everyone allowed to leave. Everyone waking up is close enough, the robot had claimed, and hung the streamers and balloons throughout the rec area. There are even party hats, for the particularly festive.

The party lasts a good hour before the price for relaxing is paid: the emergency power flickers once, twice, then shuts down. Worse, the constant hum of the air vents you hadn't even really notice until now stops, leaving the vault in total silence and darkness. Only the pod room has any energy left, and all of that must be used to keep those still in stasis alive.

Repairs are going to have to be made.

((OOC: feel free to make assumptions and go wild with repairing the reactor or the emergency power supply. It's a TDM, mod approval not needed for anything)).

PIP-BOY CHATTER



Post text or audio messages to the pip-boy network to get to know your fellow dwellers!

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